It's no longer reverting to 0, but the calculations are still getting locked in a corrupt, bad setting. A complete server restart was required to fix this, and it could happen at any time upon changing playfields. There was a bug in the previous build that would cause pitch, yaw and roll to reset to 0, making your ship paralyzed. I have pasted in other vessels and they are fine (so far). Also look at P, statistics panel, torque (see screenshots). Steps to Reproduce: sbp, then spawn them, fuel up, jump in, try to turn. The one spawned in this patch doesn't work, but the other does. I have a game with two copies of a vessel - one spawned in previous patch, one spawn in this patch. Its is only when I spawn in the vessel in this patch where I get the issue. Update: it seems that games created in a previous version are OK where the vessel is already present. One (the SV) has been messed with to add additional thrusters and RCS to see if that would help - it did not. Summary: Two vessel with zero torque - worked fine in 2.4.1ĭescription: Attached are two near identical vessels, one HV, one SV - both now have zero torque. Every single one was moved via cut and paste, which I assume to be identical to deleting and reassembling the thrusters.but that's a SV. Once complete I docked four vessels to it and it functions reliably in survival and creative.so I am guessing what fixed it was the cutting and pasting of all the thrusters. I did cut and repaste them dozens of times moving them abaout for the new design. Interesting thing is I didn't start from scratch and all the thruster nacelles I used as they were. I can reliably recover by turning on the CV thrusters, leaving the game, and coming back in again.Īlso, the torque goes to zero on the same graviton build I attached here after docking an HV to it. BP is attached, add two more thrusters in that location and it will break again has been happening to CV's since A11 (or at least that's when I noticed it). I've attached the BP with the bottom opened and a message to show where thrusters should be placed. Started adding them back in, again, hit 0 yaw/roll pitch again. Made new BP Removed about 10 thrusters to get yaw etc. So logging out and quitting then loading back in worked, and the ship can move again? All resources were spent, but no bridges. With many things I'll queue up construction before logging and when I log back in, it's done for me. I've lost all materials for 2 optronic bridges so far. I can't do it while constructing, as that's another bug I noticed. Once the constructor finishes the large optronic Bridge it is working on, I will try reloading (this is a multi-player dedicated server). It's been fine for days since the launch of Alpha 12.4, and suddenly it doesn't work. I have 4 forward, back, down and up thrusters, and 2 on each side. The roll pitch and yaw is a COMBINATION of RCS and thrusters. Then finally noticed on the P menu that it showed 0 degrees of rotation on any axis. I flew to space on the lift thrusters, to see if changing playfields would fix it. Not sure what was up, I tried turning on and off the thrusters from various places in the ship, from the captain's seat and not, etc. Came back to the CV, unloaded my booty, and went to take off and BLAM, I cannot use the mouse to turn or maneuver the ship at all. Was adventuring on a lava planet, parked the CV on the surface, and took an SV out to make some trouble.
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